Village Southeast of the Plains Start with Trial Chambers — Minecraft Seed

Explore Minecraft seed -812127690 for Bedrock Edition.

World details

About this Minecraft seed

Begin in plains at X 0, Z 0. The Bedrock village is listed at X 120, Z 152, about 194 blocks away horizontally. Another destination is trial chambers at X 151, Z -247.

The listed Minecraft biomes are Plains, Forest, River, Lukewarm Ocean, Jungle, Birch Forest, Deep Lukewarm Ocean, Stony Shore, Dark Forest, Old Growth Birch Forest.

Recorded structures include Village, Trial Chambers, Ruined Portal, Ocean Ruins, Jungle Temple, Ancient City, Trail Ruins, Pillager Outpost. Check the listed coordinates for their locations.

The listed game versions are Bedrock 1.26.52.3. Match the edition and version when creating your Minecraft world.

The featured location, Village, is listed at X: 120 · Z: 152.

Minecraft seed details

Copy the complete seed number, including its minus sign.
Seed-812127690
Edition
Bedrock
Game versions
Bedrock 1.26.52.3
Featured location
X: 120 · Z: 152

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Locations and coordinates

Use the listed coordinates to find each location.

Village

X: 120 · Z: 152/tp @s 120 ~ 152

Trial Chambers

X: 151 · Z: -247/tp @s 151 ~ -247

Ruined Portal

X: -328 · Z: 24/tp @s -328 ~ 24

Village

X: -280 · Z: 232/tp @s -280 ~ 232

Ocean Ruins

X: 424 · Z: -136/tp @s 424 ~ -136

Jungle Temple

X: 552 · Z: 312/tp @s 552 ~ 312

Ancient City

X: -264 · Z: -664/tp @s -264 ~ -664

Trail Ruins

X: -717 · Z: 115/tp @s -717 ~ 115

Pillager Outpost

X: -536 · Z: -568/tp @s -536 ~ -568

Spawn

X: 0 · Z: 0/tp @s 0 ~ 0

An unknown Y coordinate is written as ~ in the command. This keeps your current height; it does not find the ground automatically. Teleport commands require the appropriate in-game permissions.

How to use this Minecraft seed

  1. Copy the complete seed number shown above, including a minus sign if present.
  2. Open the Minecraft edition and game version listed for this seed. Create a new world and paste the number into the world seed field before generating it.
  3. Use the recorded coordinates to explore the locations shown here. Terrain and structure placement may differ in another edition or game version.

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