Trail Ruins Southwest of a Old Growth Pine Taiga Start — Minecraft Seed

Explore Minecraft seed -1506683383814816041 for Java Edition.

World details

About this Minecraft seed

The Java 26.3 map marks trail ruins at X -688, Z 208, about 72 blocks southwest of the estimated old growth pine taiga start. Continue toward the ruined portal at X -496, Z 144, roughly 202 blocks from the first point. Nearby biome samples include cold ocean, deep cold ocean.

The listed Minecraft biomes are Old Growth Pine Taiga, Cold Ocean, Deep Cold Ocean, Taiga, Old Growth Spruce Taiga, River.

Recorded structures include Trail Ruins, Ruined Portal, Pillager Outpost, Trial Chambers, Ocean Monument. Check the listed coordinates for their locations.

The listed game versions are Java 26.3. Match the edition and version when creating your Minecraft world.

The featured location, Trail Ruins, has an estimated position at X: -688 · Z: 208.

Minecraft seed details

Copy the complete seed number, including its minus sign.
Seed-1506683383814816041
Edition
Java
Game versions
Java 26.3
Featured location
X: -688 · Z: 208

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Locations and coordinates

Use the listed coordinates to find each location.

Trail Ruins

Estimated location
X: -688 · Z: 208/tp @s -688 ~ 208

Ruined Portal

Estimated location
X: -496 · Z: 144/tp @s -496 ~ 144

Pillager Outpost

Estimated location
X: -864 · Z: 48/tp @s -864 ~ 48

Trial Chambers

Estimated location
X: -1008 · Z: 128/tp @s -1008 ~ 128

Ocean Monument

Estimated location
X: -176 · Z: 176/tp @s -176 ~ 176

Estimated Spawn

Estimated location
X: -656 · Z: 144/tp @s -656 ~ 144

An unknown Y coordinate is written as ~ in the command. This keeps your current height; it does not find the ground automatically. Teleport commands require the appropriate in-game permissions.

How to use this Minecraft seed

  1. Copy the complete seed number shown above, including a minus sign if present.
  2. Open the Minecraft edition and game version listed for this seed. Create a new world and paste the number into the world seed field before generating it.
  3. Use the recorded coordinates to explore the locations shown here. Terrain and structure placement may differ in another edition or game version.

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