Stony Shore North of a Desert Start — Minecraft Seed

Explore Minecraft seed -8827700315188735739 for Java Edition.

World details

About this Minecraft seed

The Java 26.3 map marks a stony shore biome at X -80, Z 416, about 32 blocks north of the estimated desert start. Continue toward the desert temple at X 48, Z 608, roughly 231 blocks from the first point. Nearby biome samples include warm ocean, lukewarm ocean.

The listed Minecraft biomes are Desert, Stony Shore, Warm Ocean, Lukewarm Ocean, Deep Lukewarm Ocean, River, Savanna.

Recorded structures include Desert Temple, Trial Chambers, Ocean Monument, Ruined Portal, Village. Check the listed coordinates for their locations.

The listed game versions are Java 26.3. Match the edition and version when creating your Minecraft world.

The featured location, Stony Shore, has an estimated position at X: -80 · Z: 416.

Minecraft seed details

Copy the complete seed number, including its minus sign.
Seed-8827700315188735739
Edition
Java
Game versions
Java 26.3
Featured location
X: -80 · Z: 416

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Locations and coordinates

Use the listed coordinates to find each location.

Stony Shore

Estimated location
X: -80 · Z: 416/tp @s -80 ~ 416

Desert Temple

Estimated location
X: 48 · Z: 608/tp @s 48 ~ 608

Trial Chambers

Estimated location
X: -208 · Z: 160/tp @s -208 ~ 160

Ocean Monument

Estimated location
X: 192 · Z: 656/tp @s 192 ~ 656

Ruined Portal

Estimated location
X: -368 · Z: 688/tp @s -368 ~ 688

Village

Estimated location
X: -368 · Z: 704/tp @s -368 ~ 704

Estimated Spawn

Estimated location
X: -80 · Z: 448/tp @s -80 ~ 448

An unknown Y coordinate is written as ~ in the command. This keeps your current height; it does not find the ground automatically. Teleport commands require the appropriate in-game permissions.

How to use this Minecraft seed

  1. Copy the complete seed number shown above, including a minus sign if present.
  2. Open the Minecraft edition and game version listed for this seed. Create a new world and paste the number into the world seed field before generating it.
  3. Use the recorded coordinates to explore the locations shown here. Terrain and structure placement may differ in another edition or game version.

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