Old Growth Spruce Taiga Start with Pillager Outpost — Minecraft Seed

Explore Minecraft seed -5233285217596501761 for Java Edition.

World details

About this Minecraft seed

The Java 26.3 map marks an old growth spruce taiga biome at X -16, Z 16, at the same X/Z position as the estimated old growth spruce taiga start. Continue toward the pillager outpost at X -144, Z 16, roughly 128 blocks from the first point. Nearby biome samples include forest, taiga.

The listed Minecraft biomes are Old Growth Spruce Taiga, Forest, Taiga, Snowy Taiga, Grove, Lush Caves.

Recorded structures include Pillager Outpost, Trial Chambers, Ancient City, Ruined Portal, Village. Check the listed coordinates for their locations.

The listed game versions are Java 26.3. Match the edition and version when creating your Minecraft world.

The featured location, Old Growth Spruce Taiga, has an estimated position at X: -16 · Z: 16.

Minecraft seed details

Copy the complete seed number, including its minus sign.
Seed-5233285217596501761
Edition
Java
Game versions
Java 26.3
Featured location
X: -16 · Z: 16

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Locations and coordinates

Use the listed coordinates to find each location.

Old Growth Spruce Taiga

Estimated location
X: -16 · Z: 16/tp @s -16 ~ 16

Pillager Outpost

Estimated location
X: -144 · Z: 16/tp @s -144 ~ 16

Trial Chambers

Estimated location
X: -256 · Z: 96/tp @s -256 ~ 96

Ancient City

Estimated location
X: 64 · Z: -256/tp @s 64 ~ -256

Ruined Portal

Estimated location
X: 320 · Z: 112/tp @s 320 ~ 112

Village

Estimated location
X: -240 · Z: 288/tp @s -240 ~ 288

Estimated Spawn

Estimated location
X: -16 · Z: 16/tp @s -16 ~ 16

An unknown Y coordinate is written as ~ in the command. This keeps your current height; it does not find the ground automatically. Teleport commands require the appropriate in-game permissions.

How to use this Minecraft seed

  1. Copy the complete seed number shown above, including a minus sign if present.
  2. Open the Minecraft edition and game version listed for this seed. Create a new world and paste the number into the world seed field before generating it.
  3. Use the recorded coordinates to explore the locations shown here. Terrain and structure placement may differ in another edition or game version.

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