Cliffside village with lush cave — Minecraft Seed

Explore Minecraft seed 1608765589 for Java Edition.

World details

About this Minecraft seed

Cliffside village with lush cave. Source-listed features: Village, Mountain, Cave. Featured location: X: 6, Y: 159, Z: 10.

The listed Minecraft biomes are Ocean, Taiga.

Recorded structures include Village, Pillager Outpost, Ancient City. Check the listed coordinates for their locations.

This world is categorized under Mountain, Cave, Snowy terrain.

The listed game versions are Java 1.20, Java 1.21.11. Match the edition and version when creating your Minecraft world.

The featured location, Featured location, is listed at X: 6 · Y: 159 · Z: 10.

Minecraft seed details

Copy the complete seed number, including its minus sign.
Seed1608765589
Edition
Java
Game versions
Java 1.20, Java 1.21.11
Featured location
X: 6 · Y: 159 · Z: 10

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Locations and coordinates

Use the listed coordinates to find each location.

Featured location

X: 6 · Y: 159 · Z: 10/tp @s 6 159 10

Village #1 (Plains)

X: 294 · Y: 115 · Z: -545/tp @s 294 115 -545

Village #2 (Plains)

X: -897 · Y: 96 · Z: 157/tp @s -897 96 157

Village #3 (Plains)

X: 849 · Y: 101 · Z: -683/tp @s 849 101 -683

Village #4 (Plains)

X: 1171 · Y: 66 · Z: -288/tp @s 1171 66 -288

Pillager Outpost

X: -704 · Y: 89 · Z: -208/tp @s -704 89 -208

Ancient City #1

X: 24 · Y: -51 · Z: -536/tp @s 24 -51 -536

Ancient City #2

X: -216 · Y: -51 · Z: -600/tp @s -216 -51 -600

Ancient City #3

X: -344 · Y: -51 · Z: -168/tp @s -344 -51 -168

Ancient City #4

X: -616 · Y: -51 · Z: -184/tp @s -616 -51 -184

An unknown Y coordinate is written as ~ in the command. This keeps your current height; it does not find the ground automatically. Teleport commands require the appropriate in-game permissions.

How to use this Minecraft seed

  1. Copy the complete seed number shown above, including a minus sign if present.
  2. Open the Minecraft edition and game version listed for this seed. Create a new world and paste the number into the world seed field before generating it.
  3. Use the recorded coordinates to explore the locations shown here. Terrain and structure placement may differ in another edition or game version.

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