Cave Exploration below a Old Growth Spruce Taiga Start with Ruined Portal — Minecraft Seed

Explore Minecraft seed 1706387638 for Bedrock Edition.

World details

About this Minecraft seed

Begin in old growth spruce taiga at X 0, Z 0. The Bedrock trial chambers is listed at X 215, Z 73, about 227 blocks away horizontally. Another destination is a ruined portal at X 168, Z 88.

The listed Minecraft biomes are Old Growth Spruce Taiga, Taiga, Forest, Dark Forest, Old Growth Pine Taiga, Ocean, River, Meadow, Grove, Deep Ocean.

Recorded structures include Trial Chambers, Ruined Portal, Trail Ruins, Village, Ocean Ruins, Ancient City, Pillager Outpost, Stronghold. Check the listed coordinates for their locations.

The listed game versions are Bedrock 1.26.52.3. Match the edition and version when creating your Minecraft world.

The featured location, Trial Chambers, is listed at X: 215 · Z: 73.

Minecraft seed details

Copy the complete seed number, including its minus sign.
Seed1706387638
Edition
Bedrock
Game versions
Bedrock 1.26.52.3
Featured location
X: 215 · Z: 73

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Locations and coordinates

Use the listed coordinates to find each location.

Trial Chambers

X: 215 · Z: 73/tp @s 215 ~ 73

Ruined Portal

X: 168 · Z: 88/tp @s 168 ~ 88

Trail Ruins

X: 307 · Z: 157/tp @s 307 ~ 157

Village

X: 88 · Z: -408/tp @s 88 ~ -408

Ocean Ruins

X: -504 · Z: 120/tp @s -504 ~ 120

Ancient City

X: 568 · Z: 168/tp @s 568 ~ 168

Pillager Outpost

X: 88 · Z: -664/tp @s 88 ~ -664

Village

X: 920 · Z: 280/tp @s 920 ~ 280

Stronghold

X: 658 · Z: 802/tp @s 658 ~ 802

Spawn

X: 0 · Z: 0/tp @s 0 ~ 0

An unknown Y coordinate is written as ~ in the command. This keeps your current height; it does not find the ground automatically. Teleport commands require the appropriate in-game permissions.

How to use this Minecraft seed

  1. Copy the complete seed number shown above, including a minus sign if present.
  2. Open the Minecraft edition and game version listed for this seed. Create a new world and paste the number into the world seed field before generating it.
  3. Use the recorded coordinates to explore the locations shown here. Terrain and structure placement may differ in another edition or game version.

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